Agro and mass agro

Zorgzor

Keltir
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Can we change agro skills in pvp to ? Tanks should protect party in pvp, but only in c4 or c5 if i am correct agro working in pvp. Will be nice if agro skills work also in pvp from c1
 
Any skill mechanics change is out of our concept. Each chronicle changes mechanics, so you have to wait till c5 to have pvp agrro
 
Yes, but i dont think this thing will damage game mechanic, but only increase game tactic. People like hard game of c1-c4 but many of them don't like that mages are to OP and on server there are 95 % of mages becouse other classes have no chance. Even bishop can't heal one target with battle heal if there one or two mags attaking one target. M def and heal is to low versus casting speed and m.att 😊😊
 
Do you always try to suggest something on every server? Leave your thoughts and ideas for yourself, nobody will change anything and here, and there, where you flood also!
 
ELZA said:
Do you always try to suggest something on every server? Leave your thoughts and ideas for yourself, nobody will change anything and here, and there, where you flood also!

You won't let me propose? If you have 15 years of l2 experience and care about interesting gameplay, you'll also offer something for better player balance beyond mag+bow and f1-f2 skills.
 
You won't let me propose? If you have 15 years of l2 experience and care about interesting gameplay, you'll also offer something for better player balance beyond mag+bow and f1-f2 skills.
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The matter is not in balance, nor your feedback is kinda worth mention. It's a policy or even philosophy that Master Toma's gonna pursue during server running out. Its the matter of his own vision - kinda project that fully reflects the original one with no changes so far, except of obvious bugs. As well as putting every player in line with each other, to avoid unfair opportunities, that stuff like premium, runes, boxes, soft may couse. In fact, those changes gonna be realese before x1 is out, so u will be able to track 'm as well.
 
Disturb1ng said:
The matter is not in balance, nor your feedback is kinda worth mention. It's a policy or even philosophy that Master Toma's gonna pursuit during server running out. Its the matter of his own vision - kinda project that fully reflects the original one with no changes so far, except of obvious bugs. As well as putting every player in line with each other, to avoid unfair opportunities, that may couse by premium, rune, boxes, soft etc... In fact, those changes gonna be realese before x1 is out, so u will be able to track 'm as well.


google translate op. I like the OP suggestion. It only helps and hurts nobody but its ok. We know we gonna play Mageage2 w/o any customisations :D
 
DoppleGang3r said:
google translate op. I like the OP suggestion. It only helps and hurts nobody but its ok. We know we gonna play Mageage2 w/o any customisations :D

Honestly, im not a big fun of mages though and there r many options how to slow m down a little bit, like nefing sa from 15 to 10% or probably prevent from using wit dye and so on. But like i said before it's a free server u dont need to pay for it, so it means Master Toma creates server from his own vision and position in terms of balance and server setups. And this is not my words actually, its the point of his own that came out during the podcast, im just tried to clarify it for en player
 
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