[C4 Patch] Active window+Anti-BodyBlock and Colored Chat with no spam

Yithian

Keltir
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After searching through the forum & google, I couldn't find a patch that had both the active window & anti-bodyblock patches together so I looked it up and put it together myself since both features are a must for me. Neither could I find a colored chat with no spam; I mainly play spoiler and the constant chat spam of skills on cooldown or "target not spoiled/sweeper failed" gets old really quickly.
These patches just come down to preference but I wanted to share them anyway.

Both of these patches are simply modified versions of the files from this post: C4 Client Patches / Патчи на С4 клиент.
-- Active Window + Anti-BodyBlock (all in one) --
Download Mega Link
-- Colored Chat (Default Colors) + NoSpam --
Download Link (updated April 19th)

Chat with New Colors + NoSpam + Updated System Messages:
Download Link (updated May 7th)

You can see what the updated colors look like in the comments below.


removedlines_.jpg
 

Attachments

  • colored-chat (default colors).zip
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  • colored-chat (updated colors).zip
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-- the download link is on the first comment of this post --

So I decided to tidy up the system messages by updating the way some of them are written and updating their colors to more pastel-like values that are easier to the eye!
Here's what the chat looks like in certain scenarios:
cht.png


While I updated most of the common system messages, there are many that remain unchanged (both written & color wise). So if you happen to try this file, do let me know if you find things that are out of place (broken English messages and/or mismatching colors).
 
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-- the download link is on the first comment of this post --

Okay so I took some time and actually went ahead and read all 2500 system message lines and updated the wording of some meaningful features such as trade, party, pet, summons, etc. I skimmed through many of the lines though-- 'cause I didn't wanna mess with messages for clan, wars, alliance, siege, olympiads, etc. I wouldn't know what the changes would look like so I left them as they are. I did, however, update a lot of the wording and kind of broken-english translations. Oddly enough, the file had a couple of bugs (lines pointing to wrong data), so I updated those as well. As for the colors, there wasn't much else to change. I had previously covered most of the important system messages, but again! If you download and try this chat, let me know if you find any odd-looking/mismatching color.
 
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-- the download link is on the first comment of this post --

After updating the same system messages over and over again and not being able to make up my mind on what approach looked the best, I decided that it would actually be better to remove the present perfect tense for some of the messages that appear VERY often in the chat. For example: instead of "You have dealt N damage" now it will simply be "You dealt N dmg".
This might be a matter of personal preference but, I feel like the chat gets really clogged up when the monster has a really long name-- because the system message ends up occupying the entirety of the chat window.
So in order to keep it really simple what I did was:
1. Shorten the word damage to simply dmg.
2. Moved the enemy's name to the end of the sentence so that the messages align properly with one another, keeping the chat consistently clean.
3. Kept the enemy's name inside parenthesis so that it stands out, same reason why I keep items inside brackets.
dmg.png


I've also slightly updated some other messages:
1. The system message for Toggle skills:
from "[toggle skill name] has been aborted" to "[toggle skill name] has been disabled"
toggle.png


2. The system messages for arrow shortage & shield block:
from "You have run out of arrows" to "You ran out of arrows"
from "Your shield defense has succeeded" to "You blocked some of the incoming damage"
from "Your excellent shield defense has succeeded" to "You blocked all incoming damage!"
Among other messages that are not as important.

3. The colors for damage received, critical hits, failed and resisted spells/attacks are now slightly brighter as well.
 
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Failing of debufs better be red.
Success of debuff better be green.
Not playable for mage\necro\over classes.
 
Failing of debufs better be red.
Success of debuff better be green.
Not playable for mage\necro\over classes.
Thank you for letting me know gamer!
I had been thinking about changing the color of failed attacks to something else-- I noticed it was WAY too similar to the damage received. I was actually thinking about making it purple instead (the color I used for "target already spoiled") so that it doesn't clash with the damage received and is also easy to the eye. Here's a ss:
cfb.png


As for the "success of debuff", could you help me with a screenshot or a line of what this system message looks like? I believe my current class/level doesn't have anything like that so I sorta have no way to know what line I should be editing! Ty in advance. 🤞
 
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-- the download link is on the first comment of this post --

I've updated some more system messages & colors:

1. When your spells fail or your casting is interrupted, the system message is gonna be light purple:
casting.png


2. When your "shield defense has succeed" (meaning you blocked part of the damage received), the message is still gonna be gray but it'll be slightly more specific and/or easier to notice. And instead, when your "excellent shield defense has succeed" (meaning you blocked all damage) the message and its color are gonna follow the same pattern as the "critical hits" (faded green & exclamation mark).
block.png


3. The "MP has been restored" message will be using a light blue value to differentiate it from the earned exp.
mp.png


Other not-so relevant changes include some broken English fixes & better system messages (ones that could benefit from a slightly better description).

I'm still looking for that "successful debuff" message by the way. If you happen to know what it looks like, or you got a screenshot of it, please do share it with me in this post so I can update it as well!
 
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